// 01 — Clothing & Character

Clothing —
Character

Game-ready garments, simulated cloth, sculpted form. Built from the fabric up to hold up at any scale.

// 02 — Footwear

Shoes

Technical footwear modeling, multi-material uppers, complex sole construction and PBR variants.

Marvelous Designer· ZBrush· Substance Painter· Blender· PBR Workflow· Real-Time Optimization· Cloth Simulation· Character Art· Marvelous Designer· ZBrush· Substance Painter· Blender· PBR Workflow· Real-Time Optimization· Cloth Simulation· Character Art·
01 / Work Selected Projects
// 01 — Full Character Outfit

Street Chevron Set

Personal Work · Game-Ready Character Outfit
Single outfit presentation
2K PBR · Albedo, ORM, Normal
Jacket: 5,436 tris · Jeans: 4,574 tris
Street Chevron Set — full character, three views
Wireframe topology
// TOPOLOGY
Jacket texture breakdown
// JACKET — TEXTURE BREAKDOWN
Jeans texture breakdown
// JEANS — TEXTURE BREAKDOWN

A street-wear outfit built end-to-end for real-time use. The jacket's chevron panelling was patterned and simulated in Marvelous Designer, then detailed in ZBrush and Uv/Retopo in blender before final texturing in Substance Painter. The jeans follow the same pipeline.

// TECHNICAL SPECS
  • Jacket tris5,436
  • Jeans tris4,574
  • Texture res2K PBR
  • MapsAlbedo / ORM / Normal
  • PipelineMD → Blender → ZBrush → SP
  • TargetGame-ready
// 02 — Real-Time Apparel

Technical Apparel Pipeline

Game-Ready Optimization · PBR Texturing
17,607 tris
Marvelous → Blender → ZBrush → Substance

An end-to-end look at the apparel asset pipeline — cloth simulation to optimised, textured mesh. The goal was to keep the silhouette and surface behaviour of a high-poly simulation while hitting a reasonable real-time budget.

Cloth Simulation Retopology Normal Baking PBR Texturing
// TECHNICAL DATA
  • Tri count17,607
  • ToolsMD · Blender · ZBrush · SP
Hero render Topology wireframe Base colour map
// 03 — Footwear Design

Technical Footwear Modeling

Complex Sole Construction · Multi-Material Upper
Multi-material construction
Sole + upper breakdown
Side profile Sole detail

A study in sole construction and multi-material upper design. Breaking down the geometry into its real-world manufacturing components — midsole, outsole, upper, lacing, eyelets — keeps the model credible and easy to texture and variant.

Hard Surface Multi-Material Footwear PBR
// 04 — Colorway System

Footwear Variant Study

Personal Work · Technical Exercise
4 colorways
Single base model

Exploring how much mileage you can get from one clean base model. Each colorway is a material swap rather than a new mesh — a workflow that matters when you're building out large catalogues or game item libraries.

Material Variants Colorway Efficiency
Colorway 1 Colorway 2 — red Colorway 3 — black Colorway 4 — blue
// Available for work

Let's build
something.

Open to freelance projects, full-time roles, and collaborations. I'm most at home on clothing and character work, but I'm always curious about new challenges.